An issue that did not work in semester 2 was the presentation by the students, it was probably because of the whole mood of the lesson, the students think that they could do a lousy job with the presentation and not fail, hence the information they produce during the presentation was clearly insufficient, or just knowledge that we already know of.
During the first semester, we were tasked to create a game for brainstorming purposes, and exposed to many other methods that can expand/explore our ideas further, however in semester 2, apparently many students did not make use of this methods to speculate interesting and out-of-the-world ideas from their individual presentation topics, perhaps they did not make much of an effort to even try.
HTI 2 was however, meaningful and interesting to me, as i somehow discovered the purpose of learning all the methods to think and explore my ideas, and i come to know that many ideas are actually inter-connected with each other even if they appear not to. After connecting those ideas together as one whole system, we are able to see more ideas that are spawned from the influences of the system, from there onwards we can slowly create a world of different systems, each governing a whole bunch of ideas, and each system linked with the other.
From learning all this, what was ultimately beneficial to me is this knowledge that allows me to create more ideas, and simply connecting them to make sense, as a game designer, what is useful was learning about the reasons behind how fantasy worlds and games attract players, how the alternate worlds created by game designers and story tellers alike capture the minds of its audience, and this is learned through understanding and connecting the various lecture topics, such as the Tokatsu World, Human Behaviourism and Chaos Theories.