Monday, August 31, 2009

Journal Entry 3 HTI TIE IN REPORT games design studio project

My games design studio project is about a RTS(Real-Time Strategy) game, that is meant to target casual players. And my role in the studio project is mainly as a 3D modeller, and also help with some level of programming after the concept arts, modelling and animation parts are done.


Personally, i would seperate the whole project accordingly using the game design method of making the game. They are seperated into 5 stages, firstly, conceptualization of the whole game and game mechanics has to be done in order to know what the game is about, its various mechanics and what makes the game work.

Secondly, from the conceptualization of the game, and its mechanics, the characters that are to be present in the game are then conceptualized, and thus comes the second stage, concept art, for the artists.

For the third stage, 3D modelling should start and we are to model according to the completed character concept arts for the respective in-game characters, in-game props and buildings etc.

The fourth stage goes to animating the various character models that are done up in 3D modelling, making them perform simple animations such as the walking cycle and attacking animation.

Finally the last stage is somewhat the most important stage that is always on-going througout the entire project, scripting. It is what makes the character models appear in the game, what makes them move and lets the player experience the whole game.

The stage after which would be production, where the game is produced and playtested for bugs in digital format, by many different people. After which, bug fixes are implemented to the game to enhance gameplay.

As a whole, i have become more clear about the methods to create a 3D game, conceptualization, concept artwork, 3D modelling, scripting, playtesting. And I have understood that the 3D game cannot be completed by merely one person alone, but a team that works together. Most importantly for my part, i begin to understand more about creating 3D models and what methods work best for creating organic forms, as well as what works best for creating mechanical forms.

For creative processes, currently what i am able to do is merely adding on suggestions for improvements on other peoples ideas, rather than dishing out new ideas during the creative process. As for the group, the process flows well where the whole group sits down, forming a circle, and starts discussing about the idea, each person throwing out ideas to consider, while the others critique about it and votes which is the best idea to use. What i lack currently, is the ability to throw out new ideas, i can only give suggestions on improving other people's ideas.

What causes this would be having low self confidence, an example is when i think about an idea in my mind, and decides that it is not viable without speaking it out to the others. The other reason could be because of not going to many different places. Because i feel that a person that travels to many different places, is able to see many different amount of things and gain many more inspiration than a person that keeps visiting the same places over and over again.

To improve these problems, firstly i would probably have to speak out more in presentations in order to gain more confidence, and learn about the different ways in which we can gain more confidence. I would also have to meet and speak with more people in the future. Secondly, to solve the problem of not being able to offer new ideas, i would have to travel to different places, more places places that is unknown to me in the present.

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