Monday, September 14, 2009

Journal Entry 6 Speculation of strategies

Some ways in which games can appear more appealing to people, is through infusing daily activities into the game, so that the player's feel that they can relate to the game. By reversing the statement "infusing play into daily lives" we can actually infuse our daily lives into play, which would work the same way, yet benefit game designers as well. Since people are designed to play through their lives, infusing their daily lives into game actually allows people to "play through their lives" and hence achieve the ultimate goal of what humans were made for.

Journal Entry 6 To maximise fun and enjoyment in the game

Firstly, the design has to be pleasant, it has to appear appealing to the players by containing amazing graphical animations and appealing characters that they would be controlling. Colours should be used according to whichever emotion the game wants the players to feel.

Secondly, having simple control keys would aid in letting players feel the emotion of having control,they would not be confused over which keys to press because they are fully aware of the function whichever keys does. Having a simple and straightforward game mechanic would also help in letting the players understand the game easily, hence again they would feel that they are in full control of the game. Only then would they desire to explore further into the game and try to achieve more out of the game. Hence involving them deeper.

Finally, equipments and items that the characters use have to contain a certain special name, there has to be different grades of items and weapons, so that the players feel proud or happy, when they are using a weapon/item of a higher grade, or an item that is more rare to find than the others.

Journal Entry 6 Considering Don Norman's 3 ways good design makes you happy

Beautiful, Functional and Reflective, are the three components mentioned that causes design to induce a pleasant emotion in people.

The visceral level deals with making our sense sight and hearing, and is also about people's likes and dislikes in their subconscious, in the flow of gameplay, visceral deals with the amazing graphics which would appear appealing towards the players, the vibrant, bright cheerful colour players would see in a cartoon game, or a dark eerie mixture of colour to bring out the scariness of the game.

The Behavioural level deals with the feeling of controlling a certain object, the emotion of a person feeling that he/she is in full control of the situation is what appeals to them in a gameplay. When these interact with each other, players feel that they are in full control of the subject, be it the character they are controlling, or the enemy monster they are fighting, and they would feel pleasant by watching the amazing graphic animations that are
on-going within the game.

After which, they would feel the reflective level. Where they think and reflect in their mind, how well they have controlled the characters, how amazing the graphics
was, how good did they do in the game.

All of the factors interlink with each other, by first letting the players see a pleasant sight, feel pleasant because they feel that they are in full control of the subject, and finally letting them reflect on the subject in their minds, whether it was good or bad, or how proud they feel to own the subject.

Journal Entry 5 Metaphor of an idea

My very own interpretation of an idea metaphor is "freshly baked pie". This metaphor would mean that the resultant conclusion is fresh, and brand new, it is also hot to handle and hence an idea. Through extending this metaphor, objects that are newly created, yet does not have to be a new idea, can be a metaphor of an idea. Information becomes an object, yet do not represent an idea, images that are fresh like water, and hot to handle like oven, are ideas in relation to this metaphor. Hence the sub categories of ideas that relate to the metaphor are "water, food and heat". Suprisingly enough, there are contradictory elements in one metaphor itself. The elements of water and fire, both contained within the metaphor of an idea.

Journal Entry 5 Considering Temes

Considering Temes as an extension of Memes

Temes, as stated by susan blackmore are the techonological memes that exists in the world, they belong to another species of memes, and hence takes on the formers characteristic as well, being able to be replicated very fast, and able to spread out to people all over the world, and in the temes that spread to people, through technology(the media, the world wide web etc), even more people would have the chance to misuse memes and spread the "misused" meme.

When extending about the idea of temes in a mcluhanesque way, temes become the medium used to extend the human sense, and it evokes a whole new world of sensual perceptions in our mind, it changes how we perceive the world as and hence it is both good, and bad for temes to be present.

Journal Entry 5 Considering Memes

To me, i agree that memes are seen as a replicator, because memes are original ideas that have been somewhat changed, and re-used again. Hence it contains traces of the original idea and becomes a replicate. Many other people takes the first stage of the replicate, and transforms it by changing different elements of the idea, it becomes what they claim to be "new ideas", and hence memes are replicators as the cycle continues and what are claimed to have been "new ideas" are but the replicate of a replicate that was replicated off of another replicated idea.

It becomes a virus in this way because memes are being used as the basis for the creation of new ideas, but these new ideas would contradict the world new, as it contains nothing but different variations of the first idea, and hence thinking in this perspective, no ideas can be new, they would only be replicates of an already-existing idea. What is even more fearsome, is that this "already-existing" idea, might already have been a replicate of another "original idea" in the first place. It is also a virus as toxic ideas that would spread to other people.

Memes become a virus also because it is purely made up of ideas, and ideas. And hence, they would be transmitted into people through any possible way, speech, technology etc. And the people that comes into contact with these memes have no control over whether they want to receive this ideas or not, they have no choice but to accept these memes once they come into contact with the medium that transmit them. Therefore, there is no control over people whom misuse memes, and turn them into ideas that were not the intentions of the "original idea"(if it was truly original), it could also be turned into a toxic idea, which is able to transmit to more people again, and more people would be infused with these toxic ideas. The cycle would continue and hence it is a virus.

The implications for thinking ideas in such a way is that there would be truly no "original ideas", because anything that exists are nothing but a replicate of another idea. People would not be able to think about "different ideas" because they are merely an idea with a variation of the original idea, hence "replicated ideas". In conclusion, thinking of ideas in this way would cause mankind to stop in evolution, because it is as though they are going around in circles, replicating ideas that have already been replicated. And hence nobody would be able to create true new ideas.

Journal Entry 4 Life as a game

Considering Life as a game

Well, if i consider my life to be a game, i would probably say that the enemy boss in the game would be all the teachers i have had in the past until now, and my quests include handing up homeworks on time, not getting into trouble, and learning stuffs, sports, english language, maths etc. Of course, when i succesfully learn the various subjects and sports, i would level up as i have gained more knowledge, i would travel all over the island in search of more knowledge, in order to level up, and first i have to communicate with other people, so as to understand what i do not know, and to seek out that place in search of more knowledge. Places and the knowledge that i do not know exists, would be hidden maps surrounded by barriers and stuffs. The other island that i have heard of, would slowly be uncovered as i travel around the island. The helpers (NPC(non-playable characters)) in the games would be the people that offer me knowledge, and help me obtain them in the process, like the teachers(although it is contradictory) as well my friends and family.

I haven't really played my life welll in a game, seeking knowledge did not really appear as appealing to me before, as i did not understand how useful it would be, knowing what i did not etc. Normally i would avoid issues that seem
far too complicated to address, such as a very complciated mathematical problem, even though i do understand that i can solve it, if i spend the effort to look up past similar problems, or spend the time to ask the teachers about it, the "lazy" characteristic that lies inside me kicks in and says no to all that effort. Hence leaving some of my problems unsolved.