Monday, September 14, 2009

Journal Entry 4 Schematic Idea System

My idea system, is equivalent to going for a war.

First, you have to understand the main objective of doing this, naturally in this example, it is winning the war.

Secondly, we have to understand the hidden objective behind obtaining the main objective, which is the benefit/rewards that await when i win the war. Knowing the hidden objective behind the whole conquest is the most important part before starting to move towards the objective. This is because knowing the hidden motive behind our actions increases the morale of the people doing the quest, in this case, me and my soldiers. They would understand what they are doing this(e.g. fighting the war) for.

Thirdly, we have to understand the enemy we are dealing with, and pick the right weapons to fight the right enemies (Archers gain advantage over footmen by using range, footmen gain advantage over archers by closing in the range).
Using this example for game design activities: we have to understand what we are creating our ideas for, (e.g. ideas for characters, consider: what world do these characters live in and what should they wear in order to let them FIT into this world)

Next we go to planning for the war (brainstorming for ideas to achieve the objective), in this phrase ideas that are able to solve the objective are being dished out, and the idea that is agreed by many people to be the best, would be chosen and used to achieve the objective.

Problems that i might encounter: the ideas chosen might not be as good as it was first thought to be. Re-evaluation of the ideas has to be done.

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